eatkube — Product Designer
UX/UI product design for Eatkube's food delivery app.
Eatkube is a surprise lunch and dinner delivery platform. The challenge was to bring this value proposition to a simple and appetizing mobile app, with a clear end-to-end ordering flow.
I worked on the UX/UI product design: the pre-development documentation —wireframes, user flow, and moodboard— and the final UI of the app, based on an iOS visual system.
Role
Product Designer (UX/UI)
Company
Flykube / Eatkube
Year
2020
platforms
Adobe XD · Illustrator · iOS
COMPLETE PROJECT

My role
I led the app's design, from structuring the ordering process to the final interface.
My work included pre-development documentation (wireframes, user flow, and moodboard), visual direction, and UI design based on native iOS patterns.
The design decisions aimed to make the app simple to use and visually appealing, leveraging the iOS system to provide consistency and accelerate development.
The challenge
Eatkube proposed something different —surprise dinners by delivery— and that had to be understood in seconds within an app.
The challenge was twofold: a clear, frictionless ordering flow, and an appealing aesthetic that invited people to order. All on a solid mobile base that the team could develop quickly.
The app needed an orderly journey (explore → choose → order → track delivery) and a visual language consistent with a food brand.
From a delivery idea to a usable app
Before designing screens, I mapped out the product: what the user has to do, in what order, and with what information at each step.
With the wireframes and user flow, I defined the skeleton of the ordering journey; the moodboard set the visual direction; and the iOS system gave me familiar patterns to make the app feel intuitive and easy to develop.
Leadership responsibilities
Wireframes and user flow of the ordering process.
Architecture of the ordering flow.
Moodboard and visual direction.
App UI on iOS system.
Documentation ready for development.
Impact
◎
Clear order flow
— a simple end-to-end journey.
❖
Appetizing aesthetics
— a visual language consistent with a food brand.
❖
iOS · Native base
Consistency and faster development.
→
Ready for development —
Documented wireframes, flow, and UI.
Learning
This project reinforced that, in a consumer product, the experience is earned long before the first screen.
When an app has to be understood in seconds, design cannot be just aesthetics. It needs a clear user journey, prioritized decisions at every step, and a visual language that supports conversion instead of hindering it.
At Eatkube, streamlining the ordering flow and relying on native iOS patterns allowed a different proposal —surprise dinners for delivery— to be understood quickly and feel simple and appetizing to use.